Well here is my comic offspring. His name is D'Sild Ah Fax, or "Phantom Bane" in english. His parents are Mystique and Azreal. This means he is Nightcrawler's full brother. He resembles his father and resides with him in hell. Same abilities as his mother and brother. Shapeshift and teleport.
Tuesday, April 12, 2011
Monday, April 4, 2011
Concept: Swamp People
April 2011 Concept: Swamp People
-Meatmonkey
Sunday, April 3, 2011
Killing with the colors of the wind...
Punch out!
Raising Spirit
Tuesday, March 15, 2011
Sin Weapon Concepts
Sunday, March 6, 2011
Ziggy & Big Boy
Name: Ziggy
Country: Spain
Description: Lean fighter that distracts and confuses his opponents with wide array of attacks.
Country: Poland
Description: Simple fighter with a great deal of fortitude and that is defensive until angered.
Wow, I did not realize how old these sketches actually were until I busted them out. Well, here were my Punch Out theme characters. If I recall I tried to mimic the style of the last Wii game that came out, but I kinda want to redo them but doubt I will find the time. Enjoy.
-Meatmonkey
Concept: Egyptian Portrait
March 2011 Concept: Egyptian Portrait
Develop a portrait of Egyptian motif, but it does not have to be from the classic time period. Design a portrait from an old, futuristic, or fantasy styled Egyptian character. Lots of strange animal masks and theological elements from the mythology can be brought into play on these designs.
-Meatmonkey
Concept: Tactical Arms
February 2011 Concept: Tactical Arms
Equipment of any time era or any degree of technology. Tactical arms is equipment that greatly help you defeat your enemies, but does not have to directly kill them. Be it smoke bombs, stun weapons, or some other strange device the options are widely open. Include a small description of its purpose if you can.
-Meatmonkey
Concept: Road Warrior
January 2011 Concept: Road Warrior
How movie pitches begin with... in a futuristic post apocalyptic world our hero roams the roads of a once proud civilization? Well here we are getting ready to design such a hero (or Villain) for such a scenario. Design a character that is hardened badass that wanders the wastes and survives regardless of how broken the world has become.
-Meatmonkey
Concept: Ninja
December 2010 Concept: Ninja
Everyone favorite backflipping, pajama wearing, ultra assassins - Ninja. What needs to be said, no required gimmicks, Ninja are just cool enough they do not need any. Design away!
-Meatmonkey
Concept: Astronaut
November 2010 Concept: Astronaut
To go boldly where no one has gone before, we are to design explorers of that great unknown outer space. Of course who of us to say that outer space is the final frontier? So design a futuristic explorer of some lonely great expanse that challenges our travelers. This will be a great opportunity to design a futuristic planet landscape for the explorer as well.
-Meatmonkey
Concept: Evil Disney
October 2010 Concept: Evil Disney
"Im the mascot of an evil corporation!" -Bart Simpson.
Take an existing Disney character be it good or evil in nature, then twist them into the evil creature that they should be. The design can be done in Disney cartoon style or completed twisted to your own style but the idea is change any Disney character and make it evil... take a good character make it evil, take a evil character and make it eviler.
-Meatmonkey
Concept: Treant
September 2010 Concept: Treant
Treants... you know those walking man tree things. The concept for this month is Treants of any kind or variation, be it the classical Lord of the Rings type or some futuristic mad scientist hybrid man walker the idea is up to you. Perhaps it is armed or wields magic of some kind, but design a Treant to terrorize or protect the world.
-Meatmonkey
Concept: Cyborg
August 2010 Concept: Cyborg
Part Flesh; Part Machine. Be it the terminator, Bionic Man, or some other classic movie Cyborg the concept this month is cyborgs. This can be military, industrial, commercial or some other type of cyborg. We are not just restricted to human form as well, because we all know that mad scientist have many out the box ideas. Lots of room to play with concepts here!
-Meatmonkey
Concept: Great Lighthouse
July 2010 Concept: Great Lighthouse
The Lighthouse warned ships of deadly rocks or were the guiding light for ships stuck at sea in a storm. The Great Lighthouse is reference to ancient Lighthouses which were not easily accomplished as they were today. The concept is to sketch any "Great" Lighthouse from past, present, or Future.
-Meatmonkey
Concept: Comic Offspring
June 2010 Concept: Comic Offspring
Below will be a pair of lists of 10 comic characters, draw the concept if two comic characters had a child. You are more than welcome to use any character you can think of, but the list will be provided for those who wish to use it for sparking ideas. Be sure to list which parent characters you have chosen and maybe even a small story about their abilities.
-Meatmonkey
Male:
1. Wolverine
2. Thor
3. Hulk
4. Human Torch
5. Nightcrawler
6. Ghost Rider
7. Redskull
8. Venom
9. Blade
10. Cloak
Female:
1. Storm
2. Wasp
3. Warbird (Ms. Marvel)
4. Polaris
5. Mystique
6. Phoenix
7. Dazzler
8. Psylocke
9. Scarlet Witch
10. Dagger
Concept: Indian Warrior
May 2010 Concept: Indian Warrior
The noble native warrior, crazed "Injun" bandit or some other redskin fighter that you may think of. The concept for this one is a western warrior from one of the native american tribes that have graced many movies. A lot of opportunity to play with costume designs, weapons and warpaint, but ultimately we all want it to look cool.
-Meatmonkey
Concept: Punch Out
April 2010 Concept: Punch Out
Most of us have played the old video game classic Punch Out! If you have not, you have not fully lived. You can however redeem yourselves by posting some concepts for boxers for the "next" Punch Out game. These characters are usually cartoon in nature and are fun light hearted in their designs. Enjoy!
-Meatmonkey
Concept: Zombie Pokemon
March 2010 Concept: Zombie Pokemon
The return of the Sktech-Night blog begins with the concept of doing the dead coming back. More specifically.... Zomebie Pokemon! Though we already have one dead raising concept, they are so cool they get two!
You may notice a bunch a wrong dated Concept titles now... ignore it. We are of course are welcomed to do previous entries or not. We way we want to kick this concept blog off and get some kick ass art done!
-Meatmonkey
Saturday, January 9, 2010
Tank!
Ok, I know this is a weak post, but I felt I should post SOMETHING, since I haven't yet.
Here's a little doodle I did after reading the tank challenge and seeing Ron's model.
The idea is of a small, remotely opreated tank. It operates with a modified L7 105mm cannon with a suppressor to help conceal its location, and an FN MAG as its secondary weapon.
Here's a little doodle I did after reading the tank challenge and seeing Ron's model.
The idea is of a small, remotely opreated tank. It operates with a modified L7 105mm cannon with a suppressor to help conceal its location, and an FN MAG as its secondary weapon.
Wednesday, January 6, 2010
Tank Concepts
So here is my "sketch" versions of the tank concept assignment. I at first had trouble getting into this, but after re-visiting the topic, I finally got something that I like. It's not these. These however, are something that my kids helped me develop. The top is a hover tank design and the bottom is a drill tank.
Tuesday, December 1, 2009
Concept: Sin Weapons
February 2010 Concept: Sin Weapons
The concept of this one will be to design the seven deadly sins as weapons. We can choose to focus on doing many weapon designs of a single sin or do a few weapons for each sin. Its really up to you all, but I am betting this is one we will get carried away with once we get started.
When posting our designs lets try to keep it to fewer images. We can always adjust the canvas size or make the image bigger to make up for fewer weapon sheets. At least no more than a weapon sheet for each Sin at most. (7 Sheets)
Our target finish date is December 15th.
The futuristic tank concept was a nightmare for us all I see. We will move back towards figures, but first let us try some item designs before then. We all missed the Raising the Spirits deadline on Gnomon as well. But you can still post it here for your fellow artist approval!
-Meatmonkey
Wednesday, November 25, 2009
Saturday, November 21, 2009
Tank Model
I cheated and I feel bad about it. I really wanted to draw the tank originally and only planned on doing a perspective study in maya. Then one thing led to another and this happened, guys who commit date rape probably say the same thing. Either way since I got carried away with the perspective study I will finish it sooner or later as a model and update this post.
-Meatmonkey
Monday, November 16, 2009
Concept: Raising the Spirits
January 2010 Concept: Raising the Spirits
http://forums.thegnomonworkshop.com/forumdisplay.php?f=2
Best of luck all!
-Meatmonkey
Tuesday, November 3, 2009
Concept: Futuristic Tank
December 2009 Concept: Futuristic Tank
An armored weapon of the future be of human, alien or other origins. The tank can be the traditional treaded behemoth with a teeth filled with armaments. Perhaps a tank of the distant future that hovers quickly with energy weaponry destroying all in its path. Giving difference in genres and technology levels will give us each many options for a concept thats probably out of many of our comfort zones. Good luck, our target date is November 16th.
It seems we are all having trouble with the Boogeyman concept and hopefully we all make great progress soon. Remember its never too late to post any of the past concepts, so lets not give up if we do not make a deadline.
-Meatmonkey
Sunday, October 25, 2009
Soulless Portrait
Since I had no ideas for the Evil Children concept, I just took a creepy kid off the internet and practiced a digital painting for a sitting. Nothing special I did, just a straight forward painting. I think I really need to start doing more of these though, they will help me in the long run.
-Meatmonkey
Wednesday, October 21, 2009
FireHound
I set him in temple scene, as if he is guarding, patrolling the walkways. It came out a little different than how I imagined it. I pictured his skin to be more or less glowing, and he would have a light fire aura of some sort but he just came out looking like he is on fire. I'm still happy in the way it came out.
Sunday, October 18, 2009
Asher
Saturday, October 17, 2009
Concept: The Boogeyman
November 2009 Concept: The Boogey Man
http://forums.thegnomonworkshop.com/forumdisplay.php?f=1
Otherwise our target date is November 1st.
-Meatmonkey
Ice Guardian
The Ice Guardian, a lesser ice elemental creature that is roughly human size. They form in shard like layers that are brittle and constant in the state of sharpening. They are fairly quick, come usually in small numbers, and have a tendency to shatter shards in the area when struck or killed.
-Meatmonkey
Friday, October 2, 2009
Concept: Elemental Creature
October 2009 Concept: Elemental Creature
For those of us who have not yet posted the previous concept, there is no harm in posting late. We should not try to fall to far behind though. Yes, I need to get to work too.
-Meatmonkey.
Wednesday, September 30, 2009
Wednesday, September 16, 2009
Concept: Evil Children
September 2009 Concept: Evil Children
Our target date, October 1st.
This concept comes directly from Gnomon boards. So if you wish to polish up your concepts, consider entering the image contest at http://forums.thegnomonworkshop.com/forumdisplay.php?f=1
-Meatmonkey
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